Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 20508

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

0 votes

Boolean Modifier Issue. Object 1 wont cut through object 2 for some reason

Without your file, it is hard to tell what your issue is. However, in addition to checking your normals, as suggested in the comments, apply the subsurf modifier. Also, make sure you don't have any la …
Shady Puck's user avatar
  • 8,977
3 votes
Accepted

Issue with arraying an object along a curve

Key R, then Y, then 90. If you want them to continue to change shape, then you may have a problem, but if the following is good, then so are you.
Shady Puck's user avatar
  • 8,977
0 votes

Mirror modifier deforms mesh

I believe that you must Apply the modifier. To do this, Click the Apply button. When I downloaded the file, I did not see any disturbances in rendered view. If you are still having them, consider goin …
Shady Puck's user avatar
  • 8,977
1 vote

Why am I getting rounded faces when combining Edge Split and Subsurf?

The Edge Split modifier makes two duplicates of each edge that is greater than the Split Angle: value, one for each face that touches the edge. This makes it so that when you add a subsurf modifier, s …
Shady Puck's user avatar
  • 8,977
6 votes

What are these spots that appear after using subsurf modifier?

It simply means that the subsurf is generating mesh outside the bounds of the non-subsurfed mesh. It's not an issue and they will not show as soon as you Tab back to Object Mode.
Shady Puck's user avatar
  • 8,977
0 votes

How to remove sub surf on z axis?

If you are adding subsurf to a plane end then extruding on the z-axis, there are a couple obvious solutions. Solution 1 The first solution is to apply the subsurf modifier and then extrude up on the …
Shady Puck's user avatar
  • 8,977
1 vote

How to model spread book interior?

I think that instead of actually modeling individual pages, you'd do best by modeling a solid chunk of pages and faking the look by applying a linear striped texture (Checker Texture with serious Mapp …
Shady Puck's user avatar
  • 8,977
1 vote

Why cant I see the loop cut line on one side of the mirrored shape

Lemon is right. That option does allow you to view a made loop cut. However, when you are placing it and the pink line appears, you still cannot see the loop cut because the part of the mesh generated …
Shady Puck's user avatar
  • 8,977
2 votes

Mirror Modifier Overlapping Faces

Check clipping. This should fix your problem. Alternately, you could use Shift+S to move the 3D cursor to your mesh's origin, then left a bit. Key Shift+Ctrl+Alt+C (yes, really) and select Origin to 3 …
Shady Puck's user avatar
  • 8,977
4 votes
Accepted

Problem With Jagged Edges When Using Boolean Difference

This is probably because you have four faces on your plane at the top, and only three on the object that you were trying to boolean difference with. It's like when you try to sharpen a regular eight-s …
Shady Puck's user avatar
  • 8,977
1 vote

How to to split an element to make a rotation point to animate a follow path

Then, go to the Object modifiers tab in the Properties panel. After that, add a Curve modifier. Select the curve in the dropdown menu that you want your mesh to follow. …
Shady Puck's user avatar
  • 8,977
2 votes
Accepted

How to to split an element to make a rotation point to animate a follow path

Take two: I looked into the Follow Path constraint a bit more, but could not come up with anything. I instead decided to rig the bus. Basically, I added a base bone with a Follow Path constraint an …
Shady Puck's user avatar
  • 8,977
0 votes

Object displacement over LOD

I am not sure that I am understanding your question correctly, so please tell me if I'm not. I believe that you want to make an incline with the selected mesh, but instead of an incline, you currentl …
Shady Puck's user avatar
  • 8,977
3 votes
Accepted

Merge Two Objects without Applying Subsurf to Both

In the Properties panel > Object modifiers tab > Subdivision Surface modifier, make sure the View: and Render: values are equal. Click the Apply button. The modifier should disappear from the stack. …
Shady Puck's user avatar
  • 8,977
1 vote

Keep Mirror Sides Bridged?

Note that the two later-mentioned options are not checked because this photo is a cropped version of one that came from the Blender Reference Manual. You need the Merge option. Clipping, too, would …
Shady Puck's user avatar
  • 8,977

15 30 50 per page