Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
4
votes
Accepted
Reverse an edge split?
You can Tab into Edit Mode, key A once or twice until everything is selected, key W to open the Specials menu and select Remove Doubles.
3
votes
How Can I Merge a Separate Edge Loop into a Face?
Knife Project
If the vertices and box are two separate objects, great! If not, select one vertex of the edge loop, key Ctrl + L to Select Linked, key P to open the Separate menu, and select By Select …
13
votes
Accepted
Weird line in my mirrored mesh
Problem
This is caused by faces inside your mesh. The main sign of this is that the crease only appears when subsurf is turned up; the inside faces add weight that pulls the verticies inwards (accord …
1
vote
Best way to complete a cylinder from a segment
Use Extrusion and the Mirror Modifier
Extrusion
If it is just a segment, first Tab into edit mode, rotate to front view (Numpad 1), key E, then Z, and drag the mouse downwards to the desired height …
1
vote
Model the tied end of a nylon/plastic bag
Modeling
Go to a new scene and delete the default cube. Shift + Add a Cylinder mesh. Tab into Edit Mode. Key Numpad 1 and then Numpad 5 to enter Front Orthographic View. …
0
votes
How can I smooth the edges of these modelled letters?
Try the Subdivision surface object modifier. Go to the Properties panel > Object Modifiers tab and choose the Subdivision surface modifier from the drop down menu. Use the View: value to control the 3 …
0
votes
Help with Texture fade out
You can use the node setup at the bottom of the following images and keyframe the Mix Shader's Fac: value from 0-1. Obviously load one image into one node and another into the other node.
Fac: at 0, …
3
votes
Accepted
Best way to make a face
Select the grid loop, key Space, type Grid Fill, and select the option.
Example on a cylinder:
1
vote
Accepted
Strange shading on curved surface
This is because you have Smooth shading enabled in your 3D Viewport > Toolshelf > Tools tab > Edit dropdown > Shading:. There is a way to fix this without going back to Flat shading.
Go to the Proper …
0
votes
How can I create a circle that contains two existing vertices?
The first thing that you will want to do is Tab into Edit Mode, enter Edge Select Mode, and select the edges.
Then key P and choose By Selection. Tab out of Edit Mode. Select the purely edges mesh. …
1
vote
Accepted
How to difference a cylinder from the car body using Boolean modifier?
My guess is that you are getting a result like this:
When you want a result like this:
For this, you need to use the following modifier stack for the wheels and apply all of the modifiers in ord …
5
votes
Accepted
Conforming New Edge Loops On a Curved Mesh to the Curve
Select the curve object. Key Alt + C to open the Convert to menu and choose Mesh from Curve/Meta/Surf/Text or key 2. Key T to toggle open/close the Toolshelf. Check Keep Original in the Convert to dro …
3
votes
Accepted
Modeling low poly bush
Modeling the Scene Minus the Berries
The key to this is Icospheres, which you can add using Shift + A > Mesh > Icosphere. Add an Icosphere. …
1
vote
Accepted
How to Stop Edges from Rounding themselves
Solution
Looks like you accidentally added a Subdivision surface modifier. You can remove it by going to the Modifiers tab (the blue wrench) and clicking the x button in the upper-right hand corner of …
4
votes
Accepted
Why can't I use Loop Cut on certain parts of my mesh?
You can only loop cut through quadrilateral faces in a line, like a row of rectangles. A loop cut through a triangle would divide one of the vertices, but that can't happen. N-gons also don't work wel …