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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

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How to fix bright pixels around light sources?

Those are called fireflies, and there are several easy ways to get rid of them. Fireflies are often present in low-light renders. The following are the three easiest. Clamping This is probably easie …
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-1 votes
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Steel material nodes in blender

This Blender Artists thread has some great ideas. One of the best (created by IkariShinji) produces Img 1's result using Img 2's node setup. A decent scratches map can be found by Googling "scratches …
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0 votes

Mirror modifier deforms mesh

I believe that you must Apply the modifier. To do this, Click the Apply button. When I downloaded the file, I did not see any disturbances in rendered view. If you are still having them, consider goin …
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1 vote

Extrude edge and slide

I am not quite sure I understand, but you can recreate the edge slide from a loop cut by selecting the edge, keying G, and then G again, and moving the cursor. This gif shows the difference between G …
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1 vote
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Simplified Vertices frame

Uncheck Replace Original to make sure your mesh shows through underneath. Set the thickness to a value that shows the wireframe but does not cover everything. .1 should work. …
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4 votes
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How do I add in a octagon shape from a plane mesh?

The guy does not have Screencast Keys enabled, but if he did, you would know that he keyed Ctrl + 1 (1, not Numpad 1), which is the keyboard shortcut for adding a Subdivision surface modifier immediat …
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1 vote

How to smooth area with sharp edges?

Lastly, you can go 3D Viewport > bottom menu > Mesh > Faces > Tris to Quads. … All the vertices in this mesh shall be called original points. For each face, add a face point. …
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10 votes
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Blender Guru Tutorial - Part 5 - Coffee Cup

A Gif to explain: Proportional Editing can be extremely useful for deforming a mesh in a mathematically precise way. …
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2 votes
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Trying to extrude bottom wall layout to build a house?

Wireframe allows us to select vertices that are obscured by other parts of the mesh, rather than just the faces we can see. … This will remove the mesh interference. However, if you try to extrude now, you may get weird glitches. You must select everything with A and use Ctrl + N to Recalculate Normals. …
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4 votes
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Problem With Jagged Edges When Using Boolean Difference

This is probably because you have four faces on your plane at the top, and only three on the object that you were trying to boolean difference with. It's like when you try to sharpen a regular eight-s …
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1 vote

How many way i can smooth my Mesh?

There is a way. It will also help with the weird shading. Select your object, go to the Object modifiers tab in the Properties panel, and select Subdivision surface. The higher the Render: value, the …
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How to align vertices with other vertices

If you want to select verticies aligned with one original vertex on an axis, first, click Numpad 5 to enter orthographic view. Then consider which axis you want, and click another of the following Num …
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normals changed after separating object in 2 pieces

I'm not sure if you can do all in one step, but in Edit Mode, you can go to the 3D Viewport > Toolshelf > Shading/UVs tab > Normals: and click on Recalculate. This should adjust all of your normals ba …
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3 votes
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Wrong loop cuts position offered by blender by default

The loop cuts not going all the way around would be the result of the loop cut running into a face that has more or less than 4 sides; an n-gon. To make a loop cut go in the direction you want, make …
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3 votes
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Merge Two Objects without Applying Subsurf to Both

Select the mesh with the Subdivision Surface modifier. In the Properties panel > Object modifiers tab > Subdivision Surface modifier, make sure the View: and Render: values are equal. …
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