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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

0 votes

How can I map an image correctly over my texture?

For the darkness, use this material node setup: It will allow you to have a relatively shadeless image. Tweak the selected value to decide how luminescent you want your model to be. As for the UV ma …
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2 votes
3 answers
15k views

Rubber Material

I am working to create a rubber material (not car tire rubber but more like a muted-yellow rubber band rubber). Something similar to this: It does not not have to be crazy complicated and realistic …
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3 votes

Rubber Material

I came up later with a more complicated solution that requires more samples, but I thought it was worth posting anyway. Kudos to @lemon, though, for his efficient and realistic design. Node Setup: …
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16 votes
3 answers
3k views

Star Trek: Impulse Engine Material in Blender

For those of you who are not familiar with which part of the Enterprise is the Impulse Engines, it's the red parts: Google Images The photo doesn't display it great, but it should help get the poin …
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0 votes

Duplicate materials

You can try adding one of the materials to both cubes. This should leave the other material unused (a 0 should appear next to its name in the materials menu). …
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2 votes

How to create procedural surface defects with Cycles?

Assigning Materials Select the sphere and add a material to it in the Materials* tab. Change the default Diffuse BSDF Surface type to Glass BSDF. Set the Color to hex EF9A4A. …
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2 votes

Decay effect/texture

With the sphere still selected, go to the Materials tab and add a new material. Set the Diffuse color to hex C29F75. Change the Specular intensity: to .1. …
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1 vote

Creating an ideal lens in blender

Idle Chit-chat I could not make sense of the link in your last comment, but I was able to create the setup from your next to last comment in Cycles render. I did not spend a great deal of time modeli …
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3 votes

How to texture large objects?

I see there are a lot of boxes and hard angles in your mesh. As a result, you could try something like this, if you are okay with a certain level of randomness. Basically, it uses Blender-generated …
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1 vote

How do I get rid of the ugly lines around my object?

First, it is hard to tell without your .blend file, but I believe I have a two part solution. Part 1 Many of your nodes are repetitive and unnecessary. You would get a near-identical result with jus …
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2 votes
Accepted

Texture doesn't show up

I think you would do much better using an image (or even a Noise Texture) as a fac between two orange Diffuse BSDF shaders (one dark and one light). Your texture is applying perfectly, it's just that …
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2 votes

Materials: How to compare two vectors?

You can use a modification of a Vector Product. Here is the node setup: Let me explain how this works. First, Geometry > Normal gets the normal vector of each point on the object. The Separate XYZ …
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1 vote

Lines come up in rendering after adding hair

Try changing the dropdown menu in Hair BSDF from Reflection to Transmition. This helped when I downloaded the .blend file. You could also try lowering the samples, as you said the problem only appear …
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1 vote
1 answer
730 views

Search for a Material

I have a material that belongs to some objects, but I can't find those objects. Is there a way to search for objects that have been assigned a certain material?
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0 votes

Repeting texture rather than scaling texture? How to fix it

If you check Min and Max in each Vector > Mapping node, then the image will not repeat.
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