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Use this tags for questions about operations performed on objects when they are in edit-mode, rather than any of the other modes, such as object , sculpt and weight painting.

12 votes
Accepted

How to cut a cube in half

It is fairly simple, but it does utilize the obscure Rip tool (V). Here are the steps: Tab into Edit Mode. Key Ctrl + R and move the cursor around until the pink suggested loop cut is dividing the c …
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10 votes

Flipping loop cut?

The two tools BlenderGuru used are Even and Flipped. According to the Blender Reference Manual: Even Only available for single edge loops. This matches the shape of the edge loop to one of the adjace …
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3 votes

Edit Mode buttons for selecting vertices and edges vanished

This is because you are in Edit Mode for a Lattice Object. Lattice Objects have one very specific type of Edit Mode and a user can only select vertices. A lattice consists of a three-dimensional n …
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3 votes
Accepted

How to select vertices on different meshes in edit mode

Joining Tab out of Edit Mode, select one mesh, Shift select the other, and key Ctrl + J to join them. Tab back into Edit Mode. Shading If the shading does not look weird (darker) on one or both o …
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  • 8,977
3 votes

Edit Mode Wireframe + Translucent View?

I assume you're talking about something like the following. This is enabled by the Limit Selection to Visible button at the bottom of the 3D Viewport (). Clicking it will toggle the transparency. …
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2 votes

Scale of rotation is not matching to the real scale

This kind of thing can happen when you switch the Units under Properties panel > Scene tab > Units dropdown. You most likely switched Degrees to Radians. Units dropdown: Degrees selected: Radia …
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2 votes
Accepted

Create a cylinder with all normals pointing to the inside

To flip the normals of your cylinder, Tab into Edit Mode and key T to toggle open/close the Toolshelf. Go to the Toolshelf > Shading/UVs tab > Shading dropdown > Normals section and click Recalculate. …
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2 votes

Selecting Specific Vertices to Edit

To elaborate on Noidea's comment, Vertex Groups probably are the most simple option. Here's what you can do to create a Vertex Group: Select the vertices that you will want to be able to easily sele …
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1 vote

How to Have Selected Faces Emit Smoke

Anand mbs is correct about selecting faces, but to use those selected faces in a Smoke Simulation, you need to do some more stuff. Selecting The Faces At the bottom of the 3D Viewport and while in E …
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1 vote
Accepted

audio track not add completely in blender

In the Properties panel > Dimensions tab, change your frame rate to 30 fps. The frame rate ofter affects the audio. 24 fps, what you have: 30 fps, recommended:
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0 votes
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Object Merge ShortCut

Idle Chit-chat I have come up with a way of doing it that has many steps, but turns out a nice result. How to Do It Start by selecting a single vertex of your sphere in Edit Mode and keying Ctrl + …
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0 votes

invalid boundry region to join faces

The Dissolve tools are quite complex, having very specific functions that can be very powerful when used correctly. Dissolve Tools Explained Dissolve Vertices This is for taking an extra vertex out …
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-1 votes

Where can I find beginner videos for Blender?

I find that tutorials are great, but project based tutorials are better. They are better because they leave you with a fantastic result at the end of each one. There are many people who do project bas …
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