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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.
1
vote
Accepted
Cycles: "Image as plane" show shadow from other objects
There are two solutions. Option 1 is easier and better.
Option 1 (Diffuse)
When importing the the image, make sure that you have Diffuse selected under Material Settings on the left side.
Option …
2
votes
How do the options in the Post Processing tab work?
The Compositing checkbox enables the usage of the RenderLayers Compositor during a render. Likewise, the Sequencer enables the Video Sequencer Editor. This is a tool that can be used to add audio, mis …
2
votes
How to create procedural surface defects with Cycles?
To truly get the result you desire, you have to go beyond just texturing. If you follow the procedure described here, you should achieve something like this:
Creating the Mesh
Shift + A to add a s …
1
vote
Accepted
Why am I unable to see AA sample when selected branch path tracing and unable to render anim...
I cannot help with your GPU because I don't have access to your computer. However, I was able to figure out the bluriness.
Problem
In your scene, one of the first things I noticed was that it was in …
1
vote
How do I get rid of the ugly lines around my object?
First, it is hard to tell without your .blend file, but I believe I have a two part solution.
Part 1
Many of your nodes are repetitive and unnecessary. You would get a near-identical result with jus …
7
votes
How to color particles based on the texture of the object from which they are emitted, using...
I know this doesn't answer your question, but if you are going for a result like the top image with Louigie, you might want to consider not using a Particle System, but a Remesh modifier with the Mode …
0
votes
2
answers
107
views
Light Area under Glass
I have a scene with a glass floor and a cavity underneath the glass. I would like to be able to actually see the cavity instead of just black glass (which is black for some reason that I'm hoping you …
1
vote
How does one use cycle's image sequence?
You can compile your images into a movie clip in the VSE. Note that each frame an image is present in your VSE video will be the number of frames it is shown by the Image Texture node (exceptish Offse …
2
votes
Accepted
Cycles Render Output Black
Go to the Properties panel > Render Layers tab > Layer dropdown and erase BoneMaterial as your Material:
From the Wiki (regarding Material Override):
Overrides all material settings to use the Mater …
0
votes
Accepted
How can I change an objects settings to render correctly when using the blender renderer
There is no way to change the settings directly. BR does not use nodes while Cycles does. To change between, you have to develop a knowledge of both and apply your own wisdom. However, while I'm at it …
0
votes
How to render a scene faster in Cycles?
First off, BlenderGuru has some good tips in his 4 Easy Ways to Speed Up Blender Cycles article. The tile size mod is especially effective. In addition, if you make the edits in 7 Ways to Get Rid of F …
2
votes
Any idea when GPU volumetric rendering will be added?
It is already there for CUDA GPU's in 2.77 and 2.77a. The other kind of GPU is not yet supported. Read the blender.org page for more on 2.77 and enhanced GPU capabilities.
1
vote
1
answer
730
views
Search for a Material
I have a material that belongs to some objects, but I can't find those objects. Is there a way to search for objects that have been assigned a certain material?
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Animation project renders in pink?
All External Data i.e. images, scripts, VSE Strips, etc. are found and utilized through a Path. A Path may look something like the following, which would use Image.png and find it on my Desktop.
/Use …
1
vote
2
answers
2k
views
Vector for Camera Direction
I know that one can use a Gradient texture and Texture Coordinates node to fade an object out the farther it is away it is along an axis. They can even use a Mapping or Separate XYZ node to change the …