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Animation is the process of creating the illusion of movement by displaying a sequence of images or frames over time. Use this tag for questions or issues related to creating, editing, or troubleshooting animations in Blender, including keyframing, rigging, motion paths, and other animation tools.
1
vote
Accepted
Spinning wheel has pauses after each rotation?
Now, instead of continuing to add keyframes until the end of your animation, you can key "Shift+E" choose linear extrapolation, and the rotation will continue forever.
Hope this helps! …
10
votes
Accepted
Blender is playing animation very slowly
or
Solution 2
Most likely, your animation got too complicated for your computer, and it started slowing it down. … No Sync
This should be used before you render an animation to make sure that each frame looks right. No Sync will ignore the set FPS if it has to to show each and every frame. …
1
vote
Keyframes not animating object
Your question is a bit difficult to understand, but I believe I am answering.
It being a plane should not make a difference.
It sounds like you need to add another keyframe. If I am interpreting you …
1
vote
Accepted
Animating objects while simulating water
You should be able to keyframe your Obstacles and then Bake. Make sure your tank never passes through your Inflow, if you have one, or is smaller then your Fluid can fall into, if you are doing it tha …
1
vote
1
answer
507
views
Fakery: High Resolution Fluid Sim
I want to make an animation of an arrow (like from a bow and arrow) piercing a raindrop. …
10
votes
How can I fade in and out between cameras during animation?
What Todd says does work, but it is not the best way of doing things.
Go to the Video Editing Screen Layout. Add a Scene strip, and then add the same Scene strip again so you have the two scenes on to …
1
vote
Copy Keyframes From One Channel to Another?
Yes.
Key A once or twice until everything is selected. Then LMB select the X Location channel. You should see only it highlighted in white.
Key Ctrl + C to copy the red keyframes. LMB select t …
6
votes
Accepted
Reusing Animations for another character?
The Action Editor
Either open up a Dope Sheet window or change to the Animation Screen layout. …
2
votes
Timeline Red Line
Sometimes a particle system, rigid body world, or another type of baked physics simulation leaves a line at the bottom. Check the world and particle systems panel and see if there's something there th …
1
vote
How can I average out a certain range of keyframes?
If you go into the Graph Editor, you should be able to Box select a vertical column of keyframes. From there, key G, then X, then move the keyframes to the desired time (in frames).
Alternatively, i …
2
votes
How do I draw on an object in blender? Tips on creating resistor
Roughly,
I built your scene. I generally use Cycles so there may be a better way in Internal, but this works pretty well.
First, add a material by clicking the (+) button. You will be presented with …
1
vote
How to to split an element to make a rotation point to animate a follow path
I think you will do much better using a Curve object modifier than a Follow Path constraint.
To utilize this, first delete the constraint. Next, align the center point of your mesh with that of the c …
2
votes
Accepted
How to to split an element to make a rotation point to animate a follow path
Take two:
I looked into the Follow Path constraint a bit more, but could not come up with anything. I instead decided to rig the bus. Basically, I added a base bone with a Follow Path constraint an …
0
votes
Animation transfer from one rig to another
If the rigs are identical, you should be able to go to the Animation Screen Layout > Dope Sheet and select Action Editor where you might select Edit Mode in the 3D Viewport. …
1
vote
Model Deforms When Trying to Animate
Tweaked three things and got it to work.
Tris to Quads
The first thing I did was Tab into Edit Mode and key Alt + J to convert Tris to Quads. This is a form of retopologizing that is highly recomm …