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Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)
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How to change indirect lighting cache to somewhere else
Is is possible that I can store indirect lighting cache somewhere else besides from my Ram? … Blender takes up most of my ram when I use indirect lighting so is there a way to bring it to a folder to be stored temporarily? …