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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.
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Denoising in compositing better than original denoising?
Is the denoising in the compositor better than the cycles denoising?
I’ve heard it is but just to make sure I want some opinions. I’m looking for faster render basically anyways.