Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthographic 3D Viewport Display, or using the Orthographic Lens in a render.
17
votes
Accepted
Orthographic scale of camera in Blender
The Orthographic Scale factor represent the maximum dimension (in scene units) of the portion of space captured from the camera. …
7
votes
Accepted
Camera angle for 50% height hex grid
60°
Orthographic camera projects rays that are perpendicular to its plane. The length of a projected segment can be calculated using trigonometry. …
3
votes
Accepted
align reference image with orthographic camera
Rotation values should be [54,736; 0; 45]
The provided picture is showing an Isometric Graphic.
In this particular case, by measuring the ratio between the edges,
and the projected angles of wha …