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Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthographic 3D Viewport Display, or using the Orthographic Lens in a render.

17 votes
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Orthographic scale of camera in Blender

The Orthographic Scale factor represent the maximum dimension (in scene units) of the portion of space captured from the camera. …
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7 votes
Accepted

Camera angle for 50% height hex grid

60° Orthographic camera projects rays that are perpendicular to its plane. The length of a projected segment can be calculated using trigonometry. …
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3 votes
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align reference image with orthographic camera

Rotation values should be [54,736; 0; 45] The provided picture is showing an Isometric Graphic. In this particular case, by measuring the ratio between the edges, and the projected angles of wha …
Carlo's user avatar
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