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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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How to move the camera diagnoally far away?

Move on Local Axis You should double tap the Z key in order to move the camera in its local axis. So the key sequence is G, Z, Z again. …
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7 votes

Need to get a 360 view of the object using cameras

Animate a single camera Parent your camera to an empty placed in the rotation pivot point. Now the camera should follow the rotation of his parent object using its origin as pivot. … Note: if it is suitable for your scene, you can also think about rotating the object(s), instead of the camera. …
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10 votes
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Is there a way to know camera information from an image (visually, without Exif data)?

With the mentioned add-on, that you can freely download, you are able to match the camera look starting from a bunch of grease pencil layers. … After that you can start the camera calibration with the button on the left, and you'll get the focal length value automatically applied to the active camera. …
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7 votes
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Camera flips 180 degress when moving around object

That said, using this kind of constraint will allow you to avoid the flipping of the camera. Here's an example of usage: …
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10 votes
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Why has my camera button/icon disappeared?

Gizmos visibility You have somehow disabled the gizmos visibility, you can simply re-enable it by pressing the button in the bar:
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7 votes
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What's the distance between the camera eye and the canvas and how it's related to focal length

It depends on the Sensor Size of the camera Short answer: If you didn't scale your gizmo (object's scale = 1,1,1) you can se the formula: Canvas distance = Focal Length / Sensor Size Explanation Like … as the focal length: If you use a custom Sensor Size, the plane distance from POV is the ratio between the Focal length and the Sensor Size: Zdepth = Scale*Focal Length/Sensor Size Blender's default camera
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2 votes

Can I display the image from a camera on a plane in the same scene?

But you can make the light from the sides reaching the camera in the old way: make a hole in the ship and bend the rays by 90° (with a mirror). …
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7 votes
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Camera angle for 50% height hex grid

60° Orthographic camera projects rays that are perpendicular to its plane. The length of a projected segment can be calculated using trigonometry. … The more the camera starts to face the horizon, the shorter the projection will be. …
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1 vote

Transparent mesh in Edit mode

Disable Hidden Wires You may accidentally enabled the Hidden Wires Option in the Shading section of the the Property bar. Because the mesh is composed by a single N-gon, there are no other wires t …
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3 votes
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Making own layout, Toggling through multiple cameras in a scene

Use Local Camera Ther's a feature called Local Camera that allows you to specify a camera per viewport. You can find it in the N bar under view. Just specify the camera for each viewport. … To enable the feature in 2.79 you must disable the lock local camera and layers toggle in the header (see cursor position below). …
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10 votes

Does Cycles f-stop effect the brightness of the render

In some way... yes! Cameras (real&virtual) stores the incoming light information in pixel. When you save your images to an output format you are basically saving a matrix of values. There are file f …
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3 votes
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align reference image with orthographic camera

But as I marked in bold, 60° is the projected angle, that means that is the result of the transformation of the camera and should be not used straightfoward as input for the X rotation. … Relying instead on the the math that's describing the camera orientation for such type of projection, we discover that the real X rotation is give by the formula: X rotation = 90°-arctan(sin 45°) = 90 …
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5 votes
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How to place match the floor of a picture with a plane using f-spy?

Incorrect perspective reconstruction Your reconstructed camera in the blendfile has different orientation from the one used in the source image. … The narrow focal lenght of the camera is not helping either in hiding the little differences. Here's my reconstruction in fSpy: And here the reconstruction of the scene. …
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3 votes
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Can I use the distance between two objects to animate a property?

might have directly controlled the Size parameter of the Blur node itself: In the Graph editor, under the Driver editor type, you can easily set up a Distance Driver Type and pick the two objects (camera
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