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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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How to add a base bone after other bones have been created?
I created the mesh and added the bones for the fingers (following CG Cookies' tutorial on rigging fingers), but didn't add a bone for the "arm" part of the mesh. … I have tried parenting the finger bones to the arm bone, but that didn't work. I don't know what else to do. Any help is greatly appreciated. …