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Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

0 votes

How can I bake textures on uneven goemetry without tearing and stretching

I'm using this answer space for other Blender-SE Q&A pages that are are related to these tools. For instance, the question asked at the following page does not actually mention texture baking, yet th …
MarcClintDion's user avatar
3 votes

How can I bake textures on uneven goemetry without tearing and stretching

This issue can be solved by adding evenly spaced loops along the long axis of the model and then later deleting them after the normal map is baked. The problem here is that altering a models geometry …
MarcClintDion's user avatar
2 votes

How can I bake textures on uneven goemetry without tearing and stretching

Blender has lots of options texture baking. If one situation is showing up errors, there are multiple fall-backs. The most obvious issue people have with Object Space maps is that Commercial game …
MarcClintDion's user avatar
2 votes

Normal map baked from multires looks bad (seams and general wrongness)

problem #1 is that there are not enough seams. If you can't make the UV islands out of real paper and still be able to wrap it around a real model; then you are going to have problems trying to do th …
MarcClintDion's user avatar
3 votes

How to bake normal map identical to one from cycles?

To align normal maps to match GLSL I use Photoshop. By using the Channel Mixer tool you can swap axis. Swapping Green and Blue is the same as swapping the Y-Axis and the Z-Axis. Then you can also u …
MarcClintDion's user avatar
5 votes

How can I bake alpha in cycle nodes-images to make leave textures for my trees?

Start with a picture of leaves. This one I took is not the best example since I did not put the leaves on a neutral background which makes selecting the background in a 2D editor less precise. Just p …
MarcClintDion's user avatar
3 votes
Accepted

Baking to an image using cycles with two sets of existing uvs

For Cycles baking, the Vector input of the texture being baked to has no effect(for now). You must select the bake target UV's using the following dialogue. It's one of those controversial design …
MarcClintDion's user avatar
6 votes
Accepted

Freestyle strokes not appearing in Cycles texture bake

I'm fairly certain that Freestyle is a post-process type of render which means that when it happens it's more like what happens in the Compositor or Photoshop/Gimp. Even though the depth buffer can b …
MarcClintDion's user avatar
3 votes
Accepted

Unwrapped map gets distored

That's happening because using u UV Mapping->Unwrap works best if you treat the UV Islands as if they are made out of paper. Paper doesn't stretch so if the UV Island you are trying to create would t …
MarcClintDion's user avatar
1 vote

How to save multiple baked textures?

Switch to Texture Paint mode and use the Save All Images button. It will save any images that have been altered so long as they have already been previously saved. Normally, I make sure everything …
MarcClintDion's user avatar
0 votes
Accepted

Set active image node with python

So far as I know, when baking with Cycles, the only way to bake to a texture is to create a texture and click on that node to make it the Active texture. Whatever Texture Node is active is the one wh …
MarcClintDion's user avatar
1 vote

Regarding Baking

(a)Maybe things have changed over the past couple of years but so far as I know transparency isn't bakeable yet so the screen area will need special handling. (b)At the back of the model, the part wi …
MarcClintDion's user avatar