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Geometry Nodes is a node-based system in Blender for creating and manipulating geometry procedurally. Introduced in version 2.92, it allows for non-destructive modeling and advanced effects by connecting nodes to define workflows. Use this tag for questions about creating, modifying, or troubleshooting setups using Geometry Nodes.

1 vote

How can I catch an attribute defined in the Group Output node in another Geometry Nodes object?

In the first GN modifier, push the output data into an Attribute. Then in the second GN modifier, access that Attribute as an input: In Object Data Properties/Attributes, create an attribute to store …
David Wood's user avatar
5 votes
Accepted

Blender 3.0x or 3.1 Geometry Nodes Radial Array Rotation

I'm not sure I totally understand, but maybe something like this? The input geometry is the Suzanne. Instance the suzanne onto the points of a mesh circle The first Rotate Instances node makes the s …
David Wood's user avatar
1 vote
1 answer
2k views

How to output to a Vertex Color on a Geometry-Nodes-generated mesh

Previous questions/answers explain how to output vertex color from Geometry Nodes, but they rely on being able to select a vertex color slot in the Geometry Nodes modifier's Output Attributes: Geometr …
David Wood's user avatar
5 votes
Accepted

World coordinates in Geometry Nodes

Would you be OK with an Object Info that references the object itself? Then you could invert the object's own transformation to get to World coordinates: 'Self' is the input you would need to set to …
David Wood's user avatar
0 votes

Radius-Variable Screwing, possibly involving nodes

I guess that OP may wish to rotate each plane to form the screw, something like this? So a node layout something like this?
David Wood's user avatar