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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
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Looking for a good workflow for re-texturing and re-creating UV
So, I have this model below:
It comes with a color texture and UV map:
So, that looks bad. I want to fix it. Make it look something like this:
So, I get that far. … But I can't make the texture to follow the new UV map. I'm guessing I skipped several steps in my workflow. Any tips on how to fix this?
Thanks. …