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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Looking for a good workflow for re-texturing and re-creating UV

So, I have this model below: It comes with a color texture and UV map: So, that looks bad. I want to fix it. Make it look something like this: So, I get that far. … But I can't make the texture to follow the new UV map. I'm guessing I skipped several steps in my workflow. Any tips on how to fix this? Thanks. …
Jose Mulia's user avatar