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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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How can I apply a texture randomly on a object

I started Blender recently, and I'm working on my first "big" project alone. I'm creating a "backrooms", and I want to make my floor a little bit dirty and old looking with stains. I tried to play wit …
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