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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
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vote
Accepted
I need a simple way to cut the face back off the rest of the mesh
If you say you joined all the seperate meshes once, i assume the face was seperate as well. If you just joined the meshes but didn't merge the vertices, try to select the face with hovering over a par …
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Accepted
Armature Mesh drags when posing bones
Anyways, you can easylly recognize such problems by clicking the armature and SHIFT-Selecting the mesh, then enter Weight Paint Mode. … By ALT- Clicking on the bones you can now see their respectivly assigned weights for the mesh. …
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How can I join two objects together?
PS: If you arent able to select the edgeloops with alt+LMB, maybe because your mesh consists of triangles, wich I suspect, select an edge at one end and select another one at the other end with ctrl+LMB …
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How can I join two objects together?
Afterwards, your mesh should look something like this:
If that's all you wanted to know, that's great, but just to be sure, I'll include how to give the torn circle in the second gap it's shape back. … ray mode, and select the Vertices like shown in the image, (you may leave X-Ray Mode again by the same way you entered it):
Press M and click on "By Distance" in the appearing Menu, to clear up the mesh …
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Convert specific faces on planar mesh to image mask
If you select a face you want to use as a mask, add it to a new vertex group. Then in shader editor add an Attribute node, set the type to geometry and enter the name of the vertex group. Add a color …