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Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

16 votes
1 answer
1k views

How to handle thousands of lights

Can I somehow bake this lighting so the roads and buildings get a fast lightmap texture? I want to animate some stuff, but the lights and buildings will be static. …
Daniel Darabos's user avatar