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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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How to separate one material into multiple materials (e.g. one material for shirt, one for p...

Is it possible to separate it into multiple materials (e.g. one material for shirt, one for pants, etc)? … Only way to do that is have separate materials for each part but I'm too new at Blender to know how yet. Thanks for any help. …
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