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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
2
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1
answer
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Using 2 materials with different UVs on the same mesh
I have made two UV sets, Head_UV and Body_UV, each has either the head or the body minimized. … I thought I would be able to apply one material to the head polys and one to the body polys and then make each Material use a different UV set by using the UV node in the editor. …
2
votes
Using 2 materials with different UVs on the same mesh
Figured out what I was doing wrong. Rookie Mistake. I was just switching between the two materials in the materials panel using the popup at the bottom, but always leaving only a single material in th …