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Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Problem with baking normal map

I've been trying to figure out how to get a normal map from my highpoly mesh to a low poly mesh (which is just the high poly decimated a few times.) I've followed a few different tutorials and I keep …
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