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An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

0 votes
0 answers
371 views

How do I get Blender to stop renaming Armatures when I export FBX?

Part of my pipeline is to rename the Armature to correctly identify the character I'm exporting, as well as its origin. … I realized that, despite me renaming the armatures, when I re-import it into Blender, the armature has just been re-named to "Armature" or "Armature.1", etc. …
Jack Harris's user avatar
1 vote
1 answer
66 views

How can I fix the offset on this object so it lines up with the animation?

I have this character: He has an armature and an animation, and his sword, shown at the bottom, has to be loaded in separately. I tried to parent the sword to the armature. …
Jack Harris's user avatar
1 vote
1 answer
37 views

How do I get this object to join with the animation?

The armature has a bone called bn_r_weapon, and that seems to be the bone that should be controlling the sword. I have tried many things to get this to work. … I've tried to parent to the armature, I've tried entering Pose mode and parenting directly to that bone. …
Jack Harris's user avatar
0 votes
1 answer
230 views

How can I fix the weight painting on this Unity mesh?

I've also tried clearing the mesh's parent and the re-parenting it to the armature using Automatic Weights; this made it a bit better, but there was still a lot of distortion. …
Jack Harris's user avatar
0 votes
0 answers
32 views

How do I get this bone to stop flying across the screen?

I have this model that has a bone (bn_l_weapon) that controls a weapon, which is loaded in as a separate mesh. In Noesis, the bone behaves normally: In that image, the bone in question is marked in …
Jack Harris's user avatar
1 vote
1 answer
198 views

How do I flip a rigged model to its mirror image?

I can flip the mesh and I can flip the armature, but I can't seem to figure out how to do both at once. … Failing that, can anybody give me some guidance on how to do each individually and then merge the new mesh and new armature? …
Jack Harris's user avatar
2 votes
Accepted

How do I flip a rigged model to its mirror image?

You need to make sure both the mesh and armature are selected: In Object Types > Visibility, make sure both mesh and armature are selected Press A to select all Right click and select Mirror > X-Global …
Jack Harris's user avatar
1 vote
0 answers
241 views

How do I separate parts of an armature, based on which mesh they're attached to?

This file has multiple meshes, and each mesh has bones attached to it, but they're all collected together as one armature. … In Object mode, selecting any bone selects the entire armature. …
Jack Harris's user avatar
0 votes
0 answers
52 views

How can I get meshes to snap into place by pairing them with bones?

I have a mesh and armature I'm importing into Blender as an FBX. … In Edit mode, when the armature and the mesh is zeroed in position and rotation, the eye meshes are in the proper place inside her head. …
Jack Harris's user avatar
1 vote
1 answer
47 views

How do I get this separated mesh to function properly with the included animation?

The armature is designed for this arm to function together with the rest of the mesh in an animation, but the arm has come detached from the armature: If I select the armature and go into edit mode, … the armature reverts to a default pose, in which it lines up perfectly with the detached arm: I have tried parenting the detached arm to the armature. …
Jack Harris's user avatar
0 votes
0 answers
36 views

How can I generate vertex groups for this mesh?

I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups. … At the final animated frame, the armature is in alignment with the mesh: But the mesh has no vertex groups: I have tried parenting the mesh to the armature using automatic weights, but this is all that …
Jack Harris's user avatar
0 votes
1 answer
97 views

How can I get this mesh to stop distorting on import?

I have a robot character with armature and animation, and it displays correctly in Noesis: The armature is shown in red, and I've selected a specific bone named Dummy010, shown in red/blue/yellow at the …
Jack Harris's user avatar
0 votes
1 answer
19k views

How do I get Blender to export a single mesh instead of multiple meshes?

I merged the meshes into a single mesh, and set up the new, single armature the way I wanted it. … How do I get Blender to export the collection as a single mesh/armature? …
Jack Harris's user avatar
0 votes
1 answer
40 views

How can I get this character's body parts to align with the intended animation?

Here you can see that the corresponding bones are also misbehaving: When I select the armature and go into Rest Position, the problem geometry snaps into place, but you can see that the bones are not … How can I correct the mesh and armature to behave correctly? Here's my .blend file: my blend file Here's the .FBX I'm importing: my fbx …
Jack Harris's user avatar