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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Is it possible to add spring/jiggle physics to a rigify metarig?
I have found plenty of addons to do spring physics for bones. …
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Is it possible to add spring/jiggle physics to a rigify metarig?
Basically, while applying the addons to the bones in the metarig don't work as far as I see, you can apply it to the drivers in the generated rig and those do survive a regeneration of the rig. … I found that works best to apply it on rig types for single bones (like basic.super_copy or basic.raw_copy) or bone chains controlled in a FK fashion (like basic.copy_chain) …