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0
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0
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15
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Image Texture Via Spotlight Not Reflecting Onto Wall [duplicate]
Working on a project irl that requires splitting projector imaging via mirrors. … Find relevant (and possibly irrelevant) settings below:
Working in Supported GPU Cycles
Render Properties:
32 Total Bounces, 24 Glossy; 10.00 Indirect Light Clamping; Reflective Caustics is on
Spotlight …
0
votes
1
answer
83
views
How to understand the power of an area light
I am new to Blender and working on an orthographic image projector using an area light. … Here's what I did:
Use Cycles renderer
Set up a diffuse BSDF plane (color value=1, roughness=0) at a distance of 1 meter from the area light. …
1
vote
0
answers
271
views
How can I make an object not drop a shadow in eevee but keep the shadows on itself?
I dont want this shadow to be cast, but I want the shadows to be kept that are on the mesh of the projector object. So the method of disabling the shadows in the materials settings won't work. … Im looking for a similar option to the shadows off option in the ray tracing settings of cycles, but for eevee. …
1
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0
answers
93
views
Weird Patchy Cycles Render when I use Principal Volume & Light
I used a spotlight to make a projector based on a tutorial I used (https://www.youtube.com/watch?v=adahnQCqmw0) and I keep getting these patchy results even when I render to 1000 levels in Cycles. …
4
votes
1
answer
229
views
How to cast/teleport a ray in a material for a squinching illusion?
In this image I mixed the refraction with a glossy shader to create a representation of what I'm hoping to achieve, a pretty much need that glossy shader's ray in the opposite direction
I'm using cycles … export a flat image from the curved screen (e.g. by baking), so ideally I'd be able to handle this with a material
In addition to baking, I also need the option to render the screen from the position of a projector …
5
votes
Accepted
Does the compositor affect image quality?
likely source of image degradation is the use of highly compressed images in lossy compression schemes (like jpeg or mpeg), in which the the original image will suffer corruption with each subsequent cycle … Banding might disappear if the higher bit depth images are displayed properly in a 10 bit monitor or better (retina display or any professional grade monitor or video projector) …
0
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1
answer
274
views
Project flat plane on node displacement object
I use cycles node displacement to create waves (have to because the waves require complex node tree)
I have a flat plane (technically a disc) where, using textures and several noise nodes plugged into … Either there's a trick that allows me to do this, or there's some method allowing me to project, as if with a cinema projector, the foam object and it's nodebased alpha channel onto the waves, like a shadow …
14
votes
Accepted
Color Management. What is the difference between display device, view transform and sequencer?
Start by reading Render with a wider dynamic range in cycles to produce photorealistic looking images before you continue.
Are you back from reading the link? …
5
votes
Accepted
Replicate the light coming from a projector
I'm sure you used the search function and found how to make a projector spot lamp in cycles. …
5
votes
Working around Blender's color management problems & General Confusion
Read:
Render with a wider dynamic range in cycles to produce photorealistic looking images
So I'm trying to figure out how to make due with standard blender at least for now. … In order to represent those values in an image they have to be converted to the limited values that a monitor or projector or paper can display. …
2
votes
1
answer
256
views
Need help rendering a panoramic equirectangular movie of a computer game recorded in box pro...
I have set the simulator to display as a box projector with 6 square panels in one video. … I am using cycles render as the panoramic camera options are not available in Blender render. I have UV unwrapped the cube and added the video texture to the cube. …
43
votes
How to get accurate colors with Filmic Blender
When you render with Cycles, using Filmic or the "default" transforms, the internal reference primaries are always REC.709, as implemented via the OpenColorIO configuration. … Why do some colours look different when rendered under Cycles versus the "default" transformation if the reference primaries are identical? …
9
votes
projecting onto a mirror and back?
Cycles is capable of this by using an OSL shader. … The shader sums the results of all those rays that reflect back to the projector source (or, at least, close enough). …
14
votes
Accepted
projecting onto a mirror and back?
As has been said, Cycles isn't capable of this. Luxrender, however, is. You can read about it on this forum and elsewhere. … It is a bit slower but the versatility is worth it for much more accurate physics than Cycles. …
5
votes
1
answer
8k
views
How do you simulate an LCD projector where a lamp projects a patterned light onto a surface?... [duplicate]
I found an answer for Blender Internal engine at I want to make a projector show an image displayed on surfaces
But I want to accomplish something similar in Cycles. … What is the correct node setup for a cycles lamp so that its texture rotates and moves with the lamp? …