In the object properties, you can **turn off the Ray Visibility** of the **Emission object** for the camera. ![enter image description here][1] ---- You can also run this script to *enable or disable* the Camera Ray Visibility **for all objects** in the scene: import bpy for obj in bpy.data.objects: # toggle mesh lights if obj.type == 'MESH': nodes = obj.data.materials[0].node_tree.nodes for node in nodes: if node.type == "EMISSION": obj.cycles_visibility.camera = not obj.cycles_visibility.camera # toggle lamps if obj.type == 'LAMP': obj.cycles_visibility.camera = not obj.cycles_visibility.camera [1]: https://i.sstatic.net/dXtKM.jpg