I am trying to make a fluid simulation flow out of the orbits of this skull (I hope this doesn't violate any guidelines), as a little experiment / practice with fluid simulation. [![enter image description here][1]][1] The result is not too bad, but the liquid flows through the walls of the skull, on the left/right temples as well as the nasal cavities. I have read that in order to prevent that from happening, thickening the obstacle was a good solution. However, when I thicken the skull I get a very crude (albeit somewhat funny) result: [![enter image description here][2]][2] Ideally, I would like the fluid simulation to be not only realistic, but the container / obstacle as well! Also, for some reason, I feel that the liquid should flow out a little sooner than it does. I'm not really sure how to troubleshoot fluid simulations, and the questions I have found so far didn't help. Blend: [<img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1206" />](http://blend-exchange.giantcowfilms.com/b/1206/) [1]: https://i.sstatic.net/sOziz.gif [2]: https://i.sstatic.net/f9OtC.png