Looks like the normals on the mesh are wrong/inverted. UV mapping has to be resized and offset completely for the texture to show up and Unwrapping shows an error message. I suggest to rework your mesh and generate a clean UV Map. [![enter image description here][1]][1] [![enter image description here][2]][2] [1]: https://i.sstatic.net/trKy5.png [2]: https://i.sstatic.net/CP7cj.jpg