I made a gun for my character, I tried to add a `Hand Holder` bone to my character rig to be able to move the gun as the characters hand moves. [![picture of hand holder bone][1]][1] And I parented it in a way that the `Hand Holder` bone was effecting the gun 100%. but the problem is that the gun mesh is not in the `Hand Holder`s position :[![Image of my blend file][2]][2] I researched google for any answer but the only thing I found is by changing the weight of the bones which doesn't worked. I tried doing weight painting and resetting the position of the gun, and none of them worked for me. blend file : [<img src="https://blend-exchange.com/embedImage.png?bid=YZVJbMDY" />](https://blend-exchange.com/b/YZVJbMDY/) [1]: https://i.sstatic.net/SSr0R.png [2]: https://i.sstatic.net/Vd8kO.png