Carry over from a [youtube video comment here][1] In the video, the presenter manually fills in an example with edges to make faces. A commenter suggested using `Alt-F` to fill and then `Limited Dissolve` to reduce the mesh. As this is a video on precision modeling, I was surprised to see vertex positions of the bevels and circles on a simple 10mm plane with 4 holes were changed. Is there a way to dissolve edges without changing vertex positions? Blend file for reference; 1 degree + 5 degree dissolves [<img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=yYPqBKNL" />](https://blend-exchange.giantcowfilms.com/b/yYPqBKNL/) [1]: https://www.youtube.com/watch?v=CIcvA5B-N3U&lc=Ugyy3PB0jjYiP6iM8v94AaABAg.9A8OJcY0QtQ9DsDXlOQiyN