Using v2.73, cycles and a very simple scene: an array of cubes, no big deal. ![enter image description here][1] If I set the shader's material to transparent, the cubes in the foreground do become transparent but those far away in the back do not disappear completely and this strange dark *things* appear (visible in rendered mode and in final renders) ![enter image description here][2] I've played with the clipping distance on the viewport and camera, but I can't figure out how to make those *ghosts* go away... Blend file **[here][3]** Any thoughts? [1]: https://i.sstatic.net/7vHzU.png [2]: https://i.sstatic.net/9BC5t.png [3]: http://www.pasteall.org/blend/35243