I'd like to apply a constant force to all objects, attracting them to the scene's origin. A Force object with negative strength at `(0,0,0)` with no falloff would do the trick. 

Is it possible to disable a Force object's falloff?

For example, a negative force object will stretch a softbody; the closest parts of the mesh will move toward the force quicker than the rest. See this stretched torus object (attached .blend):

![enter image description here][1]

[<img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=342" />](https://blend-exchange.giantcowfilms.com/b/342/)


  [1]: https://i.sstatic.net/EmtMM.png