The discrepancy in measurements happens when **your object has been scaled in object mode, but the transformation has not been applied**. As an example, look at this perfectly regular cube (2mx2mx2m) in **edit mode**: [![enter image description here][1]][1] What is wrong with it? Look at the **scale** section on the panel in **object mode**: [![enter image description here][2]][2] If you select your object in **object mode** and press <kbd>Ctrl</kbd> <kbd>A</kbd> and select **Apply Scale** [![enter image description here][3]][3] The scale of the object will reset to 1,1,1 [![enter image description here][4]][4] And the measurements in **edit mode** will reflect the real measurements of the object. [![enter image description here][5]][5] ---------- Without applying transformations, you can also choose to display local or global measurements: [![enter image description here][6]][6] The measurements in **Local** units are **Relative to the Scale**, and show that the cube is 2x2x2, whereas the **Global** units show the **Absolute** measurements, revealing that the cube is no longer a cube, but a cuboid that is 4m tall and 2 meters wide. [![enter image description here][7]][7] ---------- **Why should you care for local or global measurements?** There are many operations that use the scale and rotation of the object and not its absolute dimensions (beveling, physics, UV unwrapping, physics simulations, etc) Please read: https://blender.stackexchange.com/questions/7298/why-is-it-important-to-apply-transformation-to-an-objects-data [1]: https://i.sstatic.net/Awbg4.png [2]: https://i.sstatic.net/dDiZI.png [3]: https://i.sstatic.net/2gIIx.png [4]: https://i.sstatic.net/SCHaG.png [5]: https://i.sstatic.net/u5COQ.png [6]: https://i.sstatic.net/kjrjn.png [7]:https://i.sstatic.net/dIFWo.gif