I am using Blender 3.0 and when I select an object, press <kbd> G</kbd> and then the <kbd>Middle Mouse Button</kbd>, the object immediately is constrained to an X, Y, or Z axis.

When I release the middle mouse button, the object bounces back to wherever it is - it does not stay on the selected axis. I have seen tutorials where the user presses <kbd> G</kbd> (or another transform), then the <kbd>Middle Mouse Button</kbd>, and a white line guides them to the axis they want to use. Once they release the middle mouse button they can move their object along this axis at will. I would like to have this behavior with my setup. It currently is not working, and I don't know what preferences to check or uncheck to make it work.

[![enter image description here][1]][1]

The above picture is what I get when I press <kbd> G</kbd> then middle mouse with any Blender version after 2.9x.

[![enter image description here][2]][2]

The above picture is what I get when I press <kbd> G</kbd> then middle mouse with Blender 2.83. I would like to get this behavior now, but I can't figure out what has changed in the preferences.



  [1]: https://i.sstatic.net/hUlQ9.png
  [2]: https://i.sstatic.net/qQccY.png