I have two materials that I'm trying to bake into one texture. I have the same image texture node selected on each material, but when I bake it, only one material shows up. First material with image texture node: [![Pebbles material node][1]][1] Second material with the same image texture node selected: [![Ground material node][2]][2] Here's the bake result. Only the second material shows up. [![Bake result][3]][3] [EDIT] Result of unwrapping with Smart UV Project: [![enter image description here][4]][4] I'm looking for something like this where the materials overlap in a way consistent with how they appear on the plane. I had to save two separate diffuse textures for the pebbles and the ground then combine them in Photoshop, but I was hoping there was a way to save this in Blender to avoid those extra steps. [![enter image description here][5]][5] [<img src="https://blend-exchange.com/embedImage.png?bid=aPNRZ9jP" />](https://blend-exchange.com/b/aPNRZ9jP/) [1]: https://i.sstatic.net/fwV43.jpg [2]: https://i.sstatic.net/KMiTG.jpg [3]: https://i.sstatic.net/JTsPq.jpg [4]: https://i.sstatic.net/RvHAp.jpg [5]: https://i.sstatic.net/kC0yd.jpg