I created a drop-down menu, with a `operator_menu_enum` referring to an `EnumProperty`. When I select an entry in this menu, it closes, and display the default `text` string, instead of displaying the selected entry's string. How to keep the selected entry displayed in the menu's head after selection ? Edit : Here is an example script of the way I make the menu : import bpy class STUFF_PANEL(bpy.types.Panel): bl_idname = "SCENE_PT_stuffSelect" bl_label = "Stuff selection" bl_space_type = "PROPERTIES" bl_region_type = 'WINDOW' bl_context = "scene" def draw(self, context): layout = self.layout row = layout.row() row.operator_menu_enum("stuff_list.menu", 'stuffList', text="Stuff list") if bpy.props.selectedStuff: row = layout.row() row.label("Selected stuff :") row.label(str(bpy.props.selectedStuff[1])) class STUFF_LIST_OT_Menu(bpy.types.Operator): bl_idname = "stuff_list.menu" bl_description = "select something here" bl_label = "Menu" def get_stuff(self, context): return bpy.props.config_stuff_list stuffList = bpy.props.EnumProperty( items = get_stuff, name = "Stuff", description = "The stuff list") def execute(self, context): bpy.props.selectedStuff = [ n for i, n in enumerate(bpy.props.config_stuff_list)\ if n[0] == self.stuffList][0] return{'FINISHED'} def register(): bpy.props.selectedStuff = False bpy.props.config_stuff_list = [ ("1","stuff 1","0"),("2","stuff 2","0"),("3","stuff 3","0")] bpy.utils.register_module(__name__) def unregister(): del bpy.props.config_stuff_list del bpy.props.selectedStuff bpy.utils.unregister_module(__name__) if __name__ == "__main__": register()