# Could just deform the model
0. Point your orthographic camera down the Y-axis.
0. Create a lattice <kbd>Shift</kbd>+<kbd>A</kbd><kbd>L</kbd> with the following number of points:
![U: 1, V: 2 W: 1][1]
0. Enter Edit Mode <kbd>Tab</kbd>, select all points <kbd>A</kbd> and perform the following rotations:
 * <kbd>R</kbd><kbd>Z</kbd><kbd>-45</kbd><kbd>Enter</kbd>
 * <kbd>R</kbd><kbd>X</kbd><kbd>45</kbd><kbd>Enter</kbd>
0. Finally add a [Lattice modifier][5] to you model(s) with the Object set to our previously created lattice.
![][3]
![3D View with a cube with cabinet projection deformation.][4]


  [1]: https://i.sstatic.net/8IQ3b.png
  [2]: https://i.sstatic.net/5VN49.png
  [3]: https://i.sstatic.net/5VN49.png
  [4]: https://i.sstatic.net/eR7RJ.png
  [5]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Lattice