# Could just deform the model 0. Point your orthographic camera down the Y-axis. 0. Create a lattice <kbd>Shift</kbd>+<kbd>A</kbd><kbd>L</kbd> with the following number of points: ![U: 1, V: 2 W: 1][1] 0. Enter Edit Mode <kbd>Tab</kbd>, select all points <kbd>A</kbd> and perform the following rotations: * <kbd>R</kbd><kbd>Z</kbd><kbd>-45</kbd><kbd>Enter</kbd> * <kbd>R</kbd><kbd>X</kbd><kbd>45</kbd><kbd>Enter</kbd> 0. Finally add a [Lattice modifier][5] to you model(s) with the Object set to our previously created lattice. ![][3] ![3D View with a cube with cabinet projection deformation.][4] [1]: https://i.sstatic.net/8IQ3b.png [2]: https://i.sstatic.net/5VN49.png [3]: https://i.sstatic.net/5VN49.png [4]: https://i.sstatic.net/eR7RJ.png [5]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Lattice