I am sending object lor rot and scale every keyframe to http address using urllib but the frame rate drops significantly.
Thats the code I am using:


`
import bpy
import urllib
import mathutils 
from bpy import context
from urllib import request, parse
from math import sin, cos, radians
from mathutils import Matrix
`
`
def RunPerFrame(scene):
    for obj in bpy.data.objects:
        mat = bpy.context.object.matrix_world
        loc = mat.to_translation()
        rot = mat.to_3x3().to_quaternion()
        scale = obj.dimensions
        qtX = round(rot.x,3)
        qtY = round(rot.y,3)
        qtZ = round(rot.z,3)
        qtW = round(rot.w,3)
        loX = round(loc.x,3)
        loY = round(loc.y,3)
        loZ = round(loc.z,3)
        scX = round(scale.x,3)
        scY = round(scale.y,3)
        scZ = round(scale.z,3)
`        
`    url = ''
    values = { 'msgInstruction=' : 'MOVE_OBJ',
        'rotQuat=' : str(qtX) + ',' + str(qtY) + ',' + str(qtZ) + ',' + str(qtW),
        'objLoc=' : str(loX) + ',' + str(loY) + ',' + str(loZ),
        'objScale=' : str(scX) + ',' + str(scY) + ',' + str(scZ) }
`
`
    data = urllib.parse.urlencode(values)
    encoded_data = data.encode('ascii')
    req = urllib.request.Request(url, encoded_data)
    response = urllib.request.urlopen(req)
    the_page = response.read()
`
`
bpy.app.handlers.frame_change_pre.append(RunPerFrame)
`

Currently testing with one object and the frame rate drops below 2 fps
Is there a way to make this faster with this code?