Okay, so I've seen the other answers to this here in Blender Exchange. However, as far as I can figure out those textures were not saved when created in texture paint mode. I added an **external** texture to my object: [![1][5]][5] <!-- source: https://s13.postimg.org/9fyq9iywn/257.png --> ...then I switched to texture paint mode and the texture changes to a complete black texture: [![2][6]][6] <!-- source: https://s17.postimg.org/ox986g13z/258.png --> However if I switch back the texture while in texture paint mode it still keeps my object black: [![3][7]][7] <!-- source: https://s4.postimg.org/trzru8x65/259.png --> [![4][8]][8] <!-- source: https://s3.postimg.org/c251tvewj/260.png --> Is this a lighting problem? Or am I not importing the external image correctly? I have tried packing/saving the image after importing it and putting it on my UV Map and then switching to texture paint mode, but it still occurs. [5]: https://i.sstatic.net/Te19s.jpg [6]: https://i.sstatic.net/s50vY.jpg [7]: https://i.sstatic.net/8i0P8.jpg [8]: https://i.sstatic.net/wDAr4.jpg