The following is my result with about 5 minutes of work. Note that I used *Cycles Render*, as it is much better for the scene showed in your question. [![enter image description here][1]][1] ## Modeling the Scene Minus the Berries ## The key to this is *Icosphere*s, which you can add using <kbd>Shift</kbd> + <kbd>A</kbd> > *Mesh > Icosphere*. Add an *Icosphere*. Key <kbd>T</kbd> to toggle open/close the *Toolshelf* and make sure there is only *1* subdivision. [![enter image description here][2]][2] I scaled all of my *Icosphere*s down on the *Z-Axis* by a factor of *0.7* by keying <kbd>S</kbd>, then <kbd>Z</kbd>, then <kbd>0</kbd><kbd>.</kbd><kbd>7</kbd>. I then rotated to *Top Orthographic View* through <kbd>Numpad 7</kbd>, then <kbd>Numpad 5</kbd>. From there, used <kbd>Shift</kbd> + <kbd>D</kbd> to duplicate, <kbd>S</kbd> to scale, and <kbd>G</kbd> to drag them around appropriately. I also added an *Icosphere* of *1* subdivision, which I dragged behind the camera and out of view. Lastly, I added a ground plane, scaled up just enough so that it fills the camera view. ## Materials ## The lone *Icosphere* behind the camera got a *Diffuse BSDF* with *Hex: FF0000*. The bushes got a *Diffuse BSDF* with *Hex: 57E746*. Note that you can add the material to one bush, select all of the others, select the one with the material, key <kbd>Ctrl</kbd> + <kbd>L</kbd>, and select *Materials* to copy the materials from one bush to the rest. The ground got a *Diffuse BSDf* with *Hex: 296C27* ## Berries ## Select one of the five *Icosphere*s that should have berries on it. Go to the *Properties panel > Particle Systems tab* and add a new particle system. Use these settings, but note that *Icosphere.010* should be the name of your red materialed *Icosphere*. [![enter image description here][3]][3] Select all of the bushes that should have berries, then select the one that you added the particle system to. Use this feature: [![enter image description here][4]][4] ## Lighting ## Select the default *Point* lamp. Change to the following settings. Note that the *Color:* is *Hex: FFFECC* [![enter image description here][5]][5] Here is the .blend file: [<img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=1986" />](https://blend-exchange.giantcowfilms.com/b/1986/) [1]: https://i.sstatic.net/E1vAi.png [2]: https://i.sstatic.net/WHYrQ.png [3]: https://i.sstatic.net/HKd2Z.png [4]: https://i.sstatic.net/W5uNm.png [5]: https://i.sstatic.net/EpfDP.png