How can I get a camera to render with a [cabinet projection](http://en.wikipedia.org/wiki/Oblique_projection#Cabinet_projection)?

I know it is possible to get a [gaming isometric projection](http://en.wikipedia.org/wiki/Video_games_with_isometric_graphics), but that's not really what I want.

I've tried positioning an orthographic camera in almost all possible ways but still can't get one. Actually an orthographic camera wouldn't work because as soon as you get the world x-axis parallel to the viewport x-axis, the world y-axis is always parallel to the viewport y-axis.

I think it is something like shearing, but I am not so sure.

Cabinet projection:

[![A table from Wikipedia][1]  
Image from Wikipedia](http://en.wikipedia.org/wiki/File:Potting-bench-cabinet-view.png)


  [1]: https://i.sstatic.net/ijjhR.png