I have a simple math function that produce a saw-like pattern. The question is - How to apply a distortion effect to it? [![enter image description here][1]][1] Here's an example of the code: shader basic_function( point Pos = P, output float f = 0) {float x = Pos[0]; float y = Pos[1]; float z = Pos[2]; f = (z + 0.5 - floor(z));} PS Honestly, Im a new one in osl shader writing so it possible that I dont understand what im doing. [1]: https://i.sstatic.net/nAfwx.png