Getting the location is very easy but getting the rotation is not. I don't know if you need the leaves to be rotated exactly as sapling generates them, but there is another way to achieve a very similiar result (if not even better) and have all leaves instanced. ---------- Go into edit mode -> select all faces -> press P -> By loose paths ![Go into edit mode -> select all faces -> press P -> By loose paths][1] ---------- To recalculate origins, press Shift+Ctrl+Alt+C and select Origin to Center of Mass ![To recalculate origins, press Shift+Ctrl+Alt+C and select Origin to Center of Mass][2] ---------- Now link all the objects to one leaf with Ctrl+L ![Now link all the objects to one leaf with Ctrl+L][3] ---------- Before the next step, it is important to hide everything because we will be using Proportional editing in object mode to randomize the rotations ![Before the next step, it is important to hide everything because we will be using Proportional editing in object mode to randomize the rotations][4] ---------- Turn on Proportional editing (blue circle or shortcut O) and set it's Falloff to Random ![Turn on Proportional editing (blue circle or shortcut O) and set it's Falloff to Random][5] ---------- You also need to set the Pivot Point to Individual Centers ![You also need to set the Pivot Point to Individual Centers][6] ---------- Then it's time to rotate either way you wish, rotation of the other visible objects will be randomized. This is the result after hitting Alt+H to unhide the trunk ![Then it's time to rotate either way you wish, rotation of the other visible objects will be randomized. This is the result after hitting Alt+H to unhide the trunk][7] ---------- This step is just an extra, to hide all the dotted black lines (relationship lines) you can uncheck them in the 3D View's N menu under Display tab ![This step is just an extra, to hide all the dotted black lines (relationship lines) you can uncheck them in the 3D View's N menu under Display tab][8] This is it! Could you elaborate why are you needing this? Maybe there's a different solution to the problem and this is an unnecessary step. For example you can get the rotation data through Geometry -> Normal in node editor for setting up materials. [1]: https://i.sstatic.net/Uvtbe.jpg [2]: https://i.sstatic.net/ENd92.jpg [3]: https://i.sstatic.net/HyIin.jpg [4]: https://i.sstatic.net/cGGyh.jpg [5]: https://i.sstatic.net/WkB2z.jpg [6]: https://i.sstatic.net/E9fvj.jpg [7]: https://i.sstatic.net/aj3BX.jpg [8]: https://i.sstatic.net/2WSFG.jpg