In the UV Editor window, If you enable the "*Keep UV and edit mode mesh selection in sync*" option [![enter image description here][1]][1], then the vertices you select in the UV editor will also be selected in the 3D edit window. You can then go to the **3D window** and delete them. Don't forget to disable the "*Keep UV and edit mode mesh selection in sync*" option afterwards. [![enter image description here][2]][2] [1]: https://i.sstatic.net/1Sfq0.png [2]: https://i.sstatic.net/7p0Ia.gif