You can, if you like, do this without a repeat-zone.. - Instance a cluster of (`target_vertex_count`) duplicate edges on each vertex of the source mesh, stashing the `duplicate_index` of the edges in each cluster - Move the endpoints of each realized edge to the stashed `duplicate_index` vertex position of the target mesh: [![enter image description here][1]][1] thus: [![enter image description here][2]][2] [<img src="https://blend-exchange.com/embedImage.png?bid=AjZGKAr3" />](https://blend-exchange.com/b/AjZGKAr3/) [1]: https://i.sstatic.net/3RBxX.png [2]: https://i.sstatic.net/tEZGN.png