Transparency shadow ------------------- While the [Blender Manual page][1] says: > For direct light sampling, use transparency of surfaces in between to produce shadows affected by transparency of those surfaces. The tooltip is more clear: [![enter image description here][2]][2] With that option disabled, as in your case, the alpha channel of the texure won't be considered for shadows.. [![enter image description here][3]][3] [1]: https://www.blender.org/manual/render/cycles/settings/integrator.html#transparency [2]: https://i.sstatic.net/VuGYH.png [3]: https://i.sstatic.net/JS4HH.png