One way to do that is to execute <kbd>Shift</kbd>-<kbd>A</kbd> / **Add** > **Group Instance** > *[group name]* to instance the group as a single object. Though it's basically an Empty, so we can't put an Array modifier on it, we can still <kbd>Alt</kbd>-<kbd>D</kbd> on the instance to create linked-duplicates. **Edit:** For a more automated tool, we do need some basic scripting. I've written [a short operator][1] to do just that. Here's the key part: for count in count_product: loc = center + Vector([count[0] * self.offset[0], count[1] * self.offset[1], count[2] * self.offset[2]]) dup_obj = bpy.data.objects.new(group.name + '_array.000', None) dup_obj.location = loc dup_obj.dupli_type = 'GROUP' dup_obj.dupli_group = group context.scene.objects.link(dup_obj) It just creates an array of group instances along three axis: ![group_array][2] [1]: https://gist.github.com/adhihargo/6325992 [2]: https://i.sstatic.net/SXR47.jpg