In the object properties, you can **turn off** *Ray Visibility* of the 'emission object' for the camera: ![enter image description here][1] ---- As of **Blender 2.76** the *Ray Visibility* panel was renamed to *Cycles Settings*: [![enter image description here][2]][2] ---- As of **Blender 2.8x**, *Ray Visibility* panel is now part of the new *Visibility Panel*: [![enter image description here][3]][3] --- You can also run this script to *toggle* the *Camera Ray Visibility* for *selected objects* (updated for 2.8x): import bpy for obj in bpy.context.selected_objects: # toggle mesh lights if obj.type == 'MESH': for slot in obj.material_slots: if slot.material: for node in slot.material.node_tree.nodes: if node.type == "EMISSION": obj.cycles_visibility.camera = not obj.cycles_visibility.camera # toggle light types if obj.type == 'LIGHT': obj.cycles_visibility.camera = not obj.cycles_visibility.camera [1]: https://i.sstatic.net/dXtKM.jpg [2]: https://i.sstatic.net/RvvsC.png [3]: https://i.sstatic.net/9nr7Y.jpg