## Solving with "Keep UV and edit mode mesh selection in sync" Option
In the UV Editor window, if you enable the <kbd>Keep UV and edit mode mesh selection in sync</kbd> option [![enter image description here][1]][1], then the vertices you select in the *UV Editor* will also be selected in the 3D edit window.

The location of <kbd>Keep UV and edit mode mesh selection in sync</kbd>:
[![enter image description here][2]][2]

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## Action Demo
You can then go to the *3D window* and delete them.
Don't forget to disable the <kbd>Keep UV and edit mode mesh selection in sync</kbd> option afterwards.
 
[![enter image description here][3]][3]


  [1]: https://i.sstatic.net/1Sfq0.png
  [2]: https://i.sstatic.net/sAjJI.png
  [3]: https://i.sstatic.net/7p0Ia.gif