## Solving with "Keep UV and edit mode mesh selection in sync" Option In the UV Editor window, if you enable the <kbd>Keep UV and edit mode mesh selection in sync</kbd> option [![enter image description here][1]][1], then the vertices you select in the *UV Editor* will also be selected in the 3D edit window. The location of <kbd>Keep UV and edit mode mesh selection in sync</kbd>: [![enter image description here][2]][2] <br/> ## Action Demo You can then go to the *3D window* and delete them. Don't forget to disable the <kbd>Keep UV and edit mode mesh selection in sync</kbd> option afterwards. [![enter image description here][3]][3] [1]: https://i.sstatic.net/1Sfq0.png [2]: https://i.sstatic.net/sAjJI.png [3]: https://i.sstatic.net/7p0Ia.gif