I hope a solution with animation nodes (is a free and amazing add-on and still can do a lot more than geometry nodes) is ok, so with this node setup: [![enter image description here][1]][1] with this node: [![enter image description here][2]][2] you can change the speed of the "follower". you get this (slow speed): [![enter image description here][3]][3] moderate speed: [![enter image description here][4]][4] fast: [![enter image description here][5]][5] [1]: https://i.sstatic.net/7S5xh.png [2]: https://i.sstatic.net/eTj4U.png [3]: https://i.sstatic.net/j1mu7.gif [4]: https://i.sstatic.net/ZMl1T.gif [5]: https://i.sstatic.net/OHTPY.gif I use the compare node to reset the animation. In combination with the switch node AN sets the start point for the cone to 0,-1,0 so that it restarts always at the same point. This only happens on frame 1, on every other frame the "normal" "follow object calculation" will be executed. You can try out yourself what happens if you just plug in the vector math output node of "add" to the location of "object transform output". You will see, that the starting point of cone is "on" the cube (at least if you have set execution "always" in the node tree). That's because AN executes the nodetree permanently and not per frame. Of course you can change that behaviour.