Make sure the inner edges are creased at the corners as well. For example: ##With only outer edges creased ![enter image description here][1] ##With inner edges creased ![enter image description here][2] As a bonus, you might want to drop an _Edge Split_ modifier on as well to get your object smooth and remove the stretched shades that creasing and subsurf will produce. Also see http://blender.stackexchange.com/q/734/12. ![enter image description here][3] [1]: https://i.sstatic.net/UTHBD.png [2]: https://i.sstatic.net/cUMVS.png [3]: https://i.sstatic.net/PXt8l.png